Proposal:
Allow players with starfighters to launch to space from hangars in player cities that are being struck by orbital bombardment.
Features:
- Starship Engineers can craft different kinds of bombs
- "bomber"-type ships can drop bombs on player cities
- different types of bombs do different types of damage:
- ion bombs -- reduce condition of city's shield generator
- concussion bombs -- reduce condition of structures in area of effect (once city shield is down)
- "neutron" bombs -- reduce player/creature pet HAM in area of effect (once city shield is down)
- Armorsmiths can craft city shield generators
- Weaponsmiths can craft city defense guns
- player cities can place city shield generators
- player cities can place city defense guns
- player cities can place a "hangar" structure
- player starfighters can launch to space from hangars as a group
- only designated members of the squadron (not just any passing ship owner) can use the city hangar
- squadron will spawn in space near the bombarding ship(s)
- JtL starfighter pilots get to attack something besides other ships
- player city-based starfighter pilots get to defend their city
- cities have ways to defend themselves (city shield, city guns, city starfighter squadron)
- provides appropriate role for bombers
- new objects for Starship Engineers, Armorsmiths, and Weaponsmiths to craft
- has clear value to the GCW
- showcases iconic Star Wars content (visuals/sounds/methods of Imperial attack on Hoth base)
- need to synchronize fire between servers:
- when a ship fires, it should affect the city a few seconds later
- when a city gun fires, it should affect ships in orbit a few seconds later
- create new art assets (bombs, city shield, city guns, hangar) and code to make them functional
- allow some bombardment damage but not instantanous obliteration of the target city (balance)
- allow player cities to survive a bombardment even if no member of the city owns the JtL expansion
- What if a city doesn't have a hangar/guns/shield? Should there be a cap on orbital bombardment damage?
- How can cities defend themselves (or even survive) if no one in the city has bought the JtL expansion?
- Should Armor/Weaponsmiths be able to make city shields/guns if they don't own the JtL expansion?
- Should squadron ships be able to launch when the city isn't being attacked?