Showing posts with label Hero's Journey. Show all posts
Showing posts with label Hero's Journey. Show all posts

Saturday, November 3, 2007

What MMORPG Is On Your Radar?

Honestly, no traditional MMORPG due out anytime soon excites me. They're pretty much all the same game with different graphics:

  • gameplay is about increasing the character's abilities

  • character abilities are defined by magically increasing "level" in a predefined class

  • gameplay is 80% kill, kill, kill, with the remaining 20% mere support functions for kill, kill, kill
Yawn.

I just can't get too enthusiastic about yet another such game regardless of the demands it makes on my graphics card.

The game that would interest me -- assuming it also had great production value and plenty of content -- would look more like this:

  • no need to increase abilities during gameplay -- gameplay is about actually playing the game, not grinding to max your level so you can start playing the game

  • abilities based not on class/level but on skills learned during character creation

  • gameplay (skills and content) is roughly 20% combat, 20% commerce, 20% discovery, and 20% story/social play, all deeply connected with each other, and that balance is maintained throughout all expansions
I've been working on some ideas for a game like this, but I'm not aware of any developer with a $30M budget who's actually building this kind of game. Until someone does, nothing's got me too revved up.

That said, Hero's Journey and a Star Trek MMORPG seem likely to be the most interesting of the DikuMUD descendants.

Meanwhile, I'm just waiting for Spore.

And waiting....