- figure out how an abandoned alien technology works
- reconfigure the main deflector dish to emit an inverse tachyon pulse (why? no reason -- it just sounds cool)
- make a successful first contact with a new civilization
- interact with characters from Star Trek in some way that's unique to my character
- save lives by solving a medical mystery
- perceive a long-term threat to the Federation and direct strategic resources to successfully counter the threat
- peacefully resolve a trade dispute
- reprogram someone's sonic shower to cover them with mud
- induce a warp core breach
- prevent a warp core breach
- choose between interfering with a pre-warp culture or allowing it to be exploited or injured
- use the ship's sensors to detect a cloaked ship
- reprogram an antimatter regulator to spray chili sauce
- visit Vulcan and spend weeks exploring all aspects of the culture
- explore strange new worlds
- seek out new life and new civilizations
- find some places to boldly go where thousands of players haven't already gone before
Monday, October 22, 2007
The Initial Player Experience in a Star Trek MMORPG
Some of the items on my personal wish list of things I'd like to experience in a Star Trek MMORPG: