Wednesday, October 12, 2005

Key Features of the Original Sim City


As an exercise in design, I once sat down and tried to list what I thought were the key features of Sim City.

It's sort of amazing how few key features there really are!

  • FEATURES
    • Terrain
      • Dirt
      • Forest
    • Zoning
      • Residential
      • Commercial
      • Industrial
    • Services
      • Transportation
        • Road
        • Rail
      • Power line
    • Facilities
      • Active
        • Power Plant
          • Coal Power
          • Nuclear Power
        • Airport
        • Seaport
        • Fire
        • Police
      • Passive
        • Park
        • Stadium
    • Block query
      • Land/zone/service/facility type
      • Density
      • Value
      • Crime
      • Pollution
      • Growth
    • City evaluation
      • Ratings
      • Statistics
      • Problems
    • Taxation
  • ACTIONS
    • Place Block (on dirt terrain)
      • Zoning (large block)
      • Services (small block)
      • Facilities (several sizes)
    • Bulldoze existing block to dirt
    • Set tax rate
  • VARIABLES
    • Player-set
      • Tax Rate
    • Internal
      • General
        • Population
        • Funds
        • City value
        • City score
        • Mayoral approval rating
      • Per Block
        • Population Density
        • Pollution Level
        • Crime Rate
        • Land Value
        • Housing Cost
        • Traffic
        • Police Influence
        • Fire Protection
        • Satisfaction (aggregate)
  • BEHIND-THE-SCENES
    • Each tick of the clock is one month.
    • Zones must be connected to power to attract sims; connections are checked each month.
    • Taxes are assessed on all sims at the end of each year to generate funds.
    • Placing a block costs an amount of money that depends on the type of block.
    • Sims enter and leave the city each year based on satisfaction with city-wide and local variables.
    • Connection to services and proximity to facilities will increase or decrease sim satisfaction.
    • Increasing the number of sims in each zone type affects the desirability of other zone types.

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