Theory by Flatfingers

Design commentaries on computer games... mostly.

Wednesday, September 23, 2015

The Witcher 3: An Analysis of Tactics and Strategy in Gwent

›
Let's talk Gwent! If you've been playing The Witcher 3 , you almost certainly know what Gwent is: the collectible card game that c...
Tuesday, March 24, 2015

Utopias in Games

›
Wow. It's been a while since I've had something to say here, hasn't it? Let's fix that. Today I'd like to talk about u...
2 comments:
Sunday, May 18, 2014

In Defense of Personal Gaming

›
I'm not an extrovert. So it's fascinating to try to imagine being one -- being certain that the only right way to experience life, ...
Saturday, February 15, 2014

Some Challenges in Designing Games with Emergent Content

›
I like emergent play. I enjoy games in which surprising things can happen when different aspects of complex systems bump into each other. ...
2 comments:
Sunday, August 18, 2013

How System Shock Can Save the Computer Game Industry

›
The recent flap over Arkane/Bethesda/Zenimax taking over Prey 2 and possibly turning it into a "spiritual successor" to the origi...
4 comments:
Monday, May 27, 2013

Player Choices and the Jack-in-the-Box Effect

›
The idea that player choices in computer games can have consequences generated by the game in reaction to those choices is not a new or outl...
2 comments:
Monday, May 20, 2013

Where Did "Content Locusts" Come From?

›
The term "content locusts" came up today in a Google+ post by Richard Bartle discussing the direction of "free-to-play...
Monday, March 4, 2013

Breadth and Depth in World Design

›
Let's say you've taken leave of your senses and have decided to create a computer game. More particularly, let's say this game y...
1 comment:
›
Home
View web version

About Me

Flatfingers
Back in my misspent youth, I used to spend my nights either programming or playing keyboards at parties. One night (at a party) a friend yelled out, "Hey, he's been spending so much time with keyboards that his fingers are flat!" And thus was born Flatfingers.
View my complete profile
Powered by Blogger.