Thursday, October 11, 2007

Loot as a Reward in a Star Trek MMORPG +

I really like the following ideas:

Originally Posted by ianD967:
they beam the peice aboard and being study of it and inform starfleet who then ask them to test it out and such (lets say it improves shields by 10% letting them take more damage)
after the test Starfleet asks them to hand it over with their findings and then begin a further study of it and start supplying ships with this peice giving all federation ships the shield boost it gave

the ship that found it gains that boost for a certain time then it becomes the normal provding a global bonus of 10% for shields

This sounds pretty good to me. The odds of finding anything after an engagement (and you should have to search intelligently to find anything) ought to be so low that no one in his right mind would spend all his game time killing enemy spawns to try to generate epic loot drops.

But on those rare occasions when something does drop, I love the idea that it eventually winds up benefiting all Starfleet players. In fact, I like this so much that I'm not even opposed to the finder getting some special benefit. (The suggestion that this special benefit be time-limited helps a lot.)

One additional idea: What about having to dock at a starbase for a "refit" to gain this new or improved ship capability? Should there be any gameplay involved in checking for and installing refit technology at a starbase, or should upgrades just happen automatically when you dock?