Tuesday, May 1, 2007

Character Skills in a Star Trek MMORPG 3

A common way of handling skill selection in RPGs is to allow each character N skill points to spend, but the cost of skills outside the area of expertise you initially selected is increased. This encourages that Engineers will generally be proficient at engineering tasks, while still allowing non-core skills to be available to the dedicated generalist.

For example, suppose that you selected Engineering as your initial branch at Starfleet Academy. As an Ensign, you go do some missions and earn some additional points to spend on new skills. When you return to your home Starbase, you get a choice of skills to learn:

ENGINEERING
2 ptsWarp Field Analysis II
3 ptsPower Generation III
1 ptReplicator Systems I
1 ptTransporter Systems I
2 ptsSensor Enhancement II

SCIENCE
2 ptsScanner Operation I
4 ptsTricorder Operation II
4 ptsBotany II
8 ptsGenetic Assay III
2 ptsAstrometrics I

TACTICAL
2 ptsDirect Fire Weapon Targeting I
4 ptsSeeking Weapon Targeting II
8 ptsSeeking Weapon Programming III
2 ptsCommunications Systems I
4 ptsPersonal Energy Weapons II


As this sort of thing gets repeated over time, most players will wind up choosing more skills within their initially selection branch because they "get more for their money" by doing so. But they can still take a few skills from outside their branch to help give their character a unique identity.

Incidentally, this is a good example of how an economic approach to resource allocation (let players "pay" for in-game rewards) can let players make interesting choices while still promoting certain outcomes that are desirable from a gameplay balance POV. In general, if there's something you want people to do, it's better to give them a reason to want to do it than to force them to do it by constraining their choices completely.

Sometimes it's necessary to put players on rails, but for RPGs it's more fun when you leave them free to do interesting things.

Of course, that doesn't mean you can't impose consequences for the actions they freely choose to take. :)

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