Wednesday, September 1, 2004

A Categorization of Changes to Star Wars Galaxies, v1 +


Aakhperkare wrote:
The love factor for CH's is COMPLETEly out of whack. It wasn't love, it was a nerf...your statistics are borked...
C'mon, why not tell us what you really think...?

Well, fine; if you don't like that calculation, how about one where every Mod (which is the most common location for nerfs) is weighted by -1 when calculating Love?

CHANGES BY PROFESSION






























































































































































































































































































































PROFESSION

CHANGES

PERCENT

ADD

MOD

FIX

LOVE

Jedi

82

10.0%

30

29

23

144

Droid Engineer

45

5.5%

12

12

11

59

Merchant

31

3.8%

9

10

12

47

Artisan

29

3.5%

7

9

13

39

Image Designer

19

2.3%

8

7

4

37

Creature Handler

99

12.1%

6

47

46

29

Chef

14

1.7%

6

6

2

26

Entertainer

12

1.5%

2

5

5

25

Politician

13

1.6%

5

5

3

23

Architect

14

1.7%

4

7

3

16

Ranger

40

4.9%

5

23

12

14

Bounty Hunter

39

4.8%

3

20

16

11

Dancer

8

1.0%

2

3

3

10

Doctor

8

1.0%

2

4

2

8

Bio-Engineer

43

5.2%

2

22

19

7

Marksman

6

0.7%

1

1

3

7

Carbineer

10

1.2%

0

3

7

4

Brawler

31

3.8%

2

18

11

3

Tailor

9

1.1%

1

5

3

3

Smuggler

16

1.9%

1

9

6

2

Armorsmith

38

4.6%

3

19

16

1

Squad Leader

2

0.2%

0

1

1

0

Weaponsmith

33

4.0%

1

19

13

-1

Combat Medic

19

2.3%

1

12

6

-1

Pistoleer

13

1.6%

1

9

3

-1

Medic

20

2.4%

1

13

6

-2

Musician

12

1.5%

0

7

5

-2

Commando

31

3.8%

2

21

8

-3

Fencer

5

0.6%

0

4

1

-3

Swordsman

4

0.5%

0

4

0

-4

Rifleman

14

1.7%

1

12

1

-6

Scout

39

4.8%

3

29

7

-7

Teras Kasi Artist

15

1.8%

0

11

4

-7

Pikeman

8

1.0%

0

8

0

-8



Or if you're just determined to find some way to prove that the developers hate your favorite profession, how about a calculation where Mods and Fixes are considered pure essence of evil and penalized at -1 each?

CHANGES BY PROFESSION






























































































































































































































































































































PROFESSION

CHANGES

PERCENT

ADD

MOD

FIX

LOVE

Jedi

82

10.0%

30

29

23

98

Droid Engineer

45

5.5%

12

12

11

37

Image Designer

19

2.3%

8

7

4

29

Merchant

31

3.8%

9

10

12

23

Chef

14

1.7%

6

6

2

22

Politician

13

1.6%

5

5

3

17

Artisan

29

3.5%

7

9

13

13

Architect

14

1.7%

4

7

3

10

Dancer

8

1.0%

2

3

3

4

Doctor

8

1.0%

2

4

2

4

Marksman

6

0.7%

1

1

3

1

Entertainer

12

1.5%

2

5

5

0

Tailor

9

1.1%

1

5

3

-3

Squad Leader

2

0.2%

0

1

1

-2

Pistoleer

13

1.6%

1

9

3

-7

Fencer

5

0.6%

0

4

1

-5

Swordsman

4

0.5%

0

4

0

-4

Rifleman

14

1.7%

1

12

1

-8

Pikeman

8

1.0%

0

8

0

-8

Carbineer

10

1.2%

0

3

7

-10

Ranger

40

4.9%

5

23

12

-10

Smuggler

16

1.9%

1

9

6

-10

Musician

12

1.5%

0

7

5

-12

Combat Medic

19

2.3%

1

12

6

-13

Medic

20

2.4%

1

13

6

-14

Teras Kasi Artist

15

1.8%

0

11

4

-15

Brawler

31

3.8%

2

18

11

-19

Commando

31

3.8%

2

21

8

-19

Armorsmith

38

4.6%

3

19

16

-20

Bounty Hunter

39

4.8%

3

20

16

-21

Scout

39

4.8%

3

29

7

-21

Weaponsmith

33

4.0%

1

19

13

-27

Bio-Engineer

43

5.2%

2

22

19

-31

Creature Handler

99

12.1%

6

47

46

-63



There, now Creature Handlers show up as appropriately punished. Better?

Of course, Jedi are still the golden children of SWG. Even more interesting, Squad Leaders don't look too bad in this light, do they?

The moral is that you can make numbers do anything you want. That's why no one should put much stock in the "Love" rating. (I certainly don't.)

Again: I encourage everyone to focus on the raw numbers -- but don't read too much into them. The point of this survey isn't to prove that anyone's favorite profession or game feature has been treated shabbily; it's to get a better idea of overall trends.